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Here the minigame is expanded, the balloons now yield points, and the player partakes in time trials. Achieving certain times will provide access to different courses.
One area of the Great Glacier features a platform minigame. The player must get to the other side by jumping on ice platforms. After jumping from a platform it sinks and the player cannot return to it.
The player can only jump in four directions. If they are on a block and cannot move the minigame resets and the player is put back to where they came from.
The Great Glacier features a pseudo-World Map area. Winds rotate the camera, but the player can place flags so they can see the direction they are running in.
Flags cannot be placed while the winds are occurring. There is a cave in the middle of the field, and the edges will lead to various places. This area must be navigated to get the Alexander Materia.
Another path connects the area with the Alexander Materia to the rest of the Great Glacier, however the player can only exit the area from there, but not enter, instead being taken to a different area.
The Gaea's Cliff features a minigame in areas where the player is scaling the outside of the cliffs. The player's temperature steadily falls, and if it falls too low they return to Holzoff's Cabin.
The player cannot increase their temperature while climbing. Flags show where the player can climb from. At some points there are forks in the path that lead to dead ends.
The Whirlwind Maze features three screens where a timing minigame is played out. The player must run past a wall of wind when it is calm.
If they run through when the wind is too aggressive the player is knocked back and faces an encounter. Each one is more difficult than the last, with additions such as the inclusion of lightning strikes.
The player has to find them and shoot the Shinra Submarine while also being fired at by enemy ships. The submarine must navigate a 3D battlefield.
The player does not have to win this minigame to progress with the story; however, they must return to Junon to get another submarine if they sink.
This minigame can also be played later in the Wonder Square at the Gold Saucer; it works much the same. There is a darts minigame in the Seventh Heaven.
Gaining the high score by finishing with seven or fewer throws, earns a Luck Up Materia from Wedge. The rules are the same as for the real world darts and the player needs to get down to 0 points but not under with as few throws as they can.
During motorcycling segments during " Mad Dash " and " Destiny's Crossroads " the player controls Cloud on a motorcycle to simultaneously avoid attacks from various enemies and using Cloud's sword and spinning the bike to damage the opponents and take them out.
The better the player does during "Mad Dash", the more affectionate the following scene with Jessie Rasberry is. At the Sector 5 Slums Children's Hideout, the player can play Whack-a-Box where Cloud must accumulate points by breaking boxes in something of an obstacle course.
A harder course is available in Chapter 14, " In Search of Hope ". At Wall Market the player can do the squats minigame from the original with Cloud in " Burning Thighs ".
Later on, visiting the Wall Market gym with Tifa allows the player to play a pull ups minigame with her in " Wavering Heart ".
At the Honeybee Inn , during the Rescue Tifa segment, Cloud partakes in a dance off where the player must time their button presses.
Acing the dance practice earns a music disc. One minigame didn't make the cut to the final game: a basketball minigame based on the minigame from Wonder Square in the original, which was to be played on a court topside of Sector 7 near where Jessie's family lives.
The ball is still there, and the player can interact with it so it rolls, but Co-Director Naoki Hamaguchi decided it would not be fitting to have the sounds of a basketball echoing through the quiet hours of the night.
Sniper minigame can be undertaken in Nibelheim it involves sniping a number of Shinra's robots in the Nibel Plains.
Either side of the road, robots appear that the player has to snipe with the sniper rifles on the ground.
Missing causes the enemy to escape, and a unit is added to the "FLED" counter. For every kill, a unit is added to the "KILL" counter.
Points on the KILL counter can be used to purchase upgrades. Triple Triad is a card game in which the player collects cards and then challenges characters in the world to play.
The player can also play a minigame at the Chocobo Forests. During the storyline, there are sections that play much like a minigame. For this section, there will be a life meter and the player must timely press either to punch, to kick or to block.
If the player blocks enough blows, a Deathblow will be available. A similar minigame is played during a sequence where the player controls Laguna Loire against a Ruby Dragon.
A minigame is engaged during the play I Want to Be Your Canary , where Zidane can impress the audience during a fighting sequence with Blank to earn Gil and an item.
The player must press the button Blank says at the right time. Tetra Master is a card minigame the player can play since the beginning against various NPCs.
Talking to Alleyway Jack as Vivi has him give a tutorial to the minigame. Jump rope is a minigame the player can play at the start of the game as Vivi in Alexandria , or later on also with Eiko.
The girls hosting the minigame move from the outside of the inn to the chapel later on in the game. Chocobo Hot and Cold is a minigame that spans the whole of Gaia and gives the player a variety of rewards.
The player can first play it when accessing the Chocobo's Forest after departing from Lindblum on foot. These are not all types of minigames. People in the community tend to be creating new ones.
Spleef is a popular minigame where players attempt to break blocks under their opponents in order to cause them to fall. The game takes place on a map made of 1 block thick layers often made of snow since it can be broken quickly.
Multiple layers are often used to allow players to fall multiple times without losing. The objective is to be the last player or team standing.
PvP is normally disabled to ensure players are not punched off the map. Most spleef games have a method to allow players to break blocks from a distance, such as snowballs that break blocks.
Ultra Hardcore, or UHC Ultra Hardcore Challenge , is a PvP minigame which allows most activities of normal survival, except that players do not regenerate health naturally.
Players must either complete the game or defeat all the other players or teams. The game is usually played on a large, automatically generated map, with a border which shrinks over time to encourage players to fight each other.
SkyWars is a PvP minigame. The map consists entirely of islands floating in the sky, meaning that a player who falls off the map dies in the void. Each player usually starts on a different island, on the outside of the map, and must bridge in order to reach other players and inner islands.
Chests are scattered throughout the map which contains blocks, food, armor, and weapons. Chests closer to the center tend to contain more powerful items.
Players fight alone against an army of TzHaar monsters. If they can defeat TzTok-Jad , they gain the sought-after fire cape.
Tokkul is also awarded. TzHaar Fight Pit m. Players fight in a safe pit of combat in a free-for-all environment, last man standing gains a tokkul reward.
All Fired Up m. Players must light beacons spread along the Wilderness edge. Each beacon has a specific Firemaking requirement, up to level Completion of the quest All Fired Up is required.
Blast Furnace m. Smithing , Strength , Agility , Crafting. Players work together to keep the furnace running. The furnace halves the amount of coal needed to produce a bar when smelting.
Brimhaven Agility Arena m. A medium-level Agility course for players. Pillars dispense tickets which can be traded in for rewards.
Fishing Trawler m. Players work together to keep a trawler afloat while keeping nets fixed in order to catch as many fish as possible.
Flash Powder Factory m. Agility , Thieving. A minigame that uses Agility , Thieving and Herblore , requiring players to collect the reagents for making flash powder and take them to the powder making machines, while traversing obstacles and pickpocketing other players or being pickpocketed themselves.
Reward points from the game can be swapped for experience or parts of the factory outfit. Gnome Ball m. Agility , Ranged. A minigame where players try to pass and charge with a small ball towards a hoop to score a goal, while the defending gnomes attempt to tackle them.
Gnome Restaurant m. Two teams compete to collect orbs while preventing the other team from collecting theirs. Winners of each round gain Runecrafting rewards.
Impetuous Impulses m. A minigame where implings are hunted and trapped in magical jars. Rewards vary from a chisel to pieces of dragon arrows to Royal clothing.
Mage Training Arena m. A minigame composed of four separate "sub-minigames". The rewards are pizazz points , exchangeable for abilities such as the Bones to Peaches spell, or items such as runes or infinity robes.
Pyramid Plunder m. Advance through 8 rooms, avoiding traps, and defending yourself from the pyramid's inhabitants in an attempt to loot treasure.
Ranging minigame m. A way to train Ranged which can be profitable. Players may exchange tickets earned as rewards for items, such as rune arrows.
Shifting Tombs m. Gain experience in skills of your choosing by opening sarcophagi, looting treasure chests and cleansing corruption. Sorceress's Garden m.
Thieving , Farming. Players attempt to sneak around watchful elementals guarding their gardens to pick Sq'irk fruits or herbs. Trouble Brewing m.
The Stock Market , originally added in version 2. You can increase how much product you can buy and sell by upgrading the Offices, which cost a certain amount of Cursors and require a certain Cursor level.
Loans can also be used, which increase current CpS for a certain amount of time, but after this has finished, CpS is decreased for a longer amount of time.
The increase and decrease of the ingredient costs is mainly random, but some equations are included, giving it a bit of predictability.
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